Why Try It: Example of a game that centers “exoludic” player experience (that is, interactions which take place outside of the game’s programmed rules structure); can be a difficult but helpful experience for the player in voicing feelings around unresolved interpersonal conflict.
Time: Ten minutes.
How to Play: Use the mouse to click links and the keyboard to enter information into the text fields. At any time, you can click the “esc” link at the bottom of the screen to stop playing if you need to.
More Info: Player 2 was made for the “Your Enemies Don’t Have To Die For You To Win” #CreativeConflictJam, an event where participants created games that centered alternative modes of conflict resolution. It was created in Twine, a free tool for creating hypertexts, interactive stories, and text-based games.
this is literally amazing and incredible, and anyone who’s ever had problems articulating their negative feelings or expressing them or if you need validation or even if you just have an extra 10 minutes you NEED to play this
this is absolutely wonderful, but it’s important to note that the purpose of this is to help you work through things - that means it’s going to dredge up some unpleasant feelings. i’d recommend playing it alone or with someone who can help you if it gets to be too much.